RoleplayBooks.net :: Dungeons & Dragons

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Complete Warrior

This accessory will assist all classes, including those not typically associated with combat. Besides new prestige classes, combat maneuvers, spells, feats and equipment, Complete Warrior can give hints and tips for running martially focused campaign. There are rules for unusual combat situations and advices how to make your own prestige classes or feats.

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Complete Adventurer

With Complete Adventurer you will have everything you need to sharpen the skills and enhance the abilities of any class. New base classes, prestige classes, feats, spells, monsters and magic items, await you inside this accessory. Complete Adventurer provides alternate uses for skills and other options that expand the capabilities of the most versatile heroes.

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Complete Arcane

Complete Arcane provides guidelines for spell duels, arcane organizations, and other aspects of a campaign world imbued with magic. If you desire to expand the power of arcane magic for your characters, Complete Arcane gives you new feats, spells, and magic items.

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Complete Divine

This supplement for the D&D game provides everything you need to create divinely inspired characters of any class. Along with new base classes, prestige classes, feats, spells, magic items, and relics, Complete Divine also provides guidelines for incorporating religion -- from mysterious cults to powerful theocracies -- into your campaign.

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Complete Psionic

Players and Dungeon Masters gain access to new combat options, powers, equipment, and prestige classes, as well as exciting new character classes. Complete Psionic also provides new information on psionic organizations, and Dungeon Masters will find material for incorporating psionics into their campaign worlds.

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Spell Compendium

Spell Compendium provides players and Dungeon Masters with quick access to the D&D spells they need most. Drawing from a treasure trove of sources, Spell Compendium is the one place to find spells that are referenced time and again: the best, most iconic, most popular, and most frequently used. This convenient reference introduces a new spell format that includes descriptive text.

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Dungeons and Dragons for Dummies

Here you will find out how to start a game, learn the basics of rules, choose a character, create a character, D&D etiquiette, and finally: "How to become a Dungeon Master!"
Special 4-page fold-out color cheat sheet will include a scale dungeon that players can use as a game board as well as many other valuable tips, tricks, short-cuts and quick reference tools for gameplay convenience.

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Libris Mortis: The Book of Undead

This supplement for the D&D game presents a comprehensive overview of the undead. You’ll uncover information for creating, customizing, and combating undead characters and monsters -- including strategies and tactics commonly employed by undead and those who hunt them. Libris Mortis: The Book of Undead also provides new rules, feats, spells, and prestige classes, along with a host of new monsters and monster templates.

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Weapons of Legacy

Weapons of Legacy provides a wealth of information on magical weapons with rich histories. The book includes many pre-defined weapons, outlining their names, history, powers, stats, necessary rituals for unlocking their powers, and adventure hooks. How the weapons can gain power is discussed, as well as the feats with which they might be used. Also included are discussions of other magic items such as magic armor, rings, and staves.

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Player's Handbook II

Player's Handbook II, would give players more freedom in character development. The book is based on existing PHB materials and is the first expansion of the most famous and used D&D book. It is specifically designed to expand the options available for players by both providing new material and increasing the uses for existing rules.

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Tome of Battle: The Book of Nine Swords

In this book, both players and Dungeon Masters can find a slew of new options for characters, including feats; prestige classes that build on the disciplines included in the tome; new magic items and spells; and new monsters and organizations.

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Cityscape

There’s more to adventuring than crawling around in dungeons. The city holds many avenues of peril and intrigue. It teems with adventure and offers unsurpassed opportunities and challenges. Dark alleys, busy guildhalls, rowdy taverns, fetid sewers, and palatial manors hold secrets to be discovered and mysteries to be explored.

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